March 14, 2024
Off to a hot start in 2024, we’re excited to announce our partnerships with these iconic companies to ensure users have positive experiences in their online communities.
December 18, 2023
As the gaming industry exits a challenging 2023, our CTO George Ng and other industry experts comment on areas of optimism for next year.
November 9, 2023
Talking smack is now a massive part of competitive video gaming, for better or worse. Our CEO Dennis Fong weighs in.
November 9, 2023
Omeda had a problem in its triple-A MOBA game Predecessor, so it turned to AI-powered moderation from GGWP to curb toxic behavior. And it worked.
July 20, 2023
Developers now have free (and full) access to moderation platforms to better curb player toxicity.
July 19, 2023
GGWP Brings New Funding from Samsung Ventures, SK Telecom Ventures and Others to Build More Positive Player Communities.
July 20, 2023
Platform now available to all developers after a year of limited access.
June 28, 2023
We’re probably never going to stamp out toxicity in online games. But it’s always interesting to see how we can fight the good fight.
March 21, 2022
AAA studios won’t fix the problem, so esports pro Dennis Fong is stepping up.
March 21, 2022
GGWP, whose name derives from the common term “Good Game, Well Played,” has raised $12 million in seed funding led by Bitkraft Ventures.
March 21, 2022
He founded the San Francisco company at the end of 2020 with Crunchyroll founder Kun Gao and AI expert George Ng. Their aim is to solve the massive problem of online toxicity in games.
Investment to go towards technology to help reduce toxicity within online gaming communities
Anyone familiar with online gaming knows its greatest problem: toxicity. Players are extremely creative in finding new ways to be horrible to each other — and not just in terms of sending derogatory messages.
Artificial intelligence, verbalizing feelings, and massively multiplayer horse games.